Cosmic Clinic
A game I worked on with a small team for the global game jam 2025. Players take on the role of an interdimensional plague doctor, who happens to be a fish, and must treat as many patients as possible by popping their pus bubbles with the appropriate tools before they succumb to their disease.
For this project, I handled randomly spawning pus bubbles on the surface of patients bodies and created the system for certain tools only popping certain bubbles. I also cleaned up the other programmers' code so that the parts programmed in C++ and Blueprints worked together as well as sorting out the version control throughout so that most changes were successfully integrated without overriding core features.